Generative AI.
Two learning experiences exploring practical and innovative applications of generative AI in instructional design.
AI-Assisted Development · Scenario-Based Learning · Interactive Design · Cross-Functional Collaboration
Project Overview
These projects explore how generative AI can support authentic decision-making practice, application of course concepts, and formative feedback.
I collaborated with faculty subject matter experts (SMEs) and instructional design colleagues to translate learning objectives into interactive, scenario-based learning experiences using emerging AI-assisted development tools.
The work involved iterative prototyping with unfamiliar technology while considering scalability, faculty workload, and implementation constraints across different enrollment levels.
The Instructional Challenges
Both projects address a common learning design challenge: providing realistic decision-making practice and timely formative feedback while accounting for course requirements, faculty workload, and scalability.
In MGT 411: Leading Organizations, students needed opportunities to recognize cognitive biases and consider how those biases influence managerial decisions—without having mistakes affect their grades.
In WPC 480, a high-enrollment capstone course, we explored how learners could practice navigating difficult leadership situations through ongoing conversations, with the flexibility to use the experience for low-stakes practice or instructor-evaluated work.
My Workflow
This seven-step workflow moves from an observable learning objective to an interactive Canvas activity. I define the instructional requirements and approve the activity brief; Codex supports prototyping and iteration; and I review accessibility, formative feedback, and LMS tracking before release.
From learning objective to interactive
A human-led, seven-step collaboration
- 1Set the learning target
Name one observable learner action tied to an objective.
- 2Choose the learner task
Give learners a realistic decision to make.
- 3Approve the activity brief
Agree on directions, feedback, scoring, and flow.
- 4Build the full experience
Create a working path from introduction to completion.
- 5Review, revise, repeat
Use screenshots and focused learner-facing feedback.
- 6Check access + tracking
Test keyboard use, feedback, and Canvas reporting.
- 7Test in Canvas + release
Verify launch, completion, and gradebook results.
Course designer: sets the purpose, judges accuracy, approves release.
Codex: suggests, drafts, builds, checks, and revises.
Source: Building Accessible Canvas Interactives With Codex
Bias Analysis Micro-Case Widget
An ungraded, scenario-based learning activity for MGT 411 that supports decision-making practice, multiple response paths, and formative feedback.
Instructional Design
I helped develop an interactive micro-case in which learners analyze a management scenario, identify potential cognitive biases, and select a response. Formative feedback and a debrief connect their decisions to course concepts.
The activity provides a low-stakes practice environment where learners can explore multiple scenarios and response options without affecting their course grades.
Implementation & Evaluation
Developed in early 2026, the widget is currently in implementation in MGT 411. A mixed-methods evaluation is planned, combining qualitative course analysis with quantitative learner feedback to be collected through Qualtrics.
Optional learner transcript submissions are under consideration as a source of qualitative, formative feedback on decision-making. This feature has not been implemented.
Evaluation findings and learner performance outcomes are not yet available.
Boss Level Leadership Simulator
An AI-supported, scenario-based leadership simulation with open-ended dialogue, competing priorities, and unexpected workplace situations.
Instructional Design
The learner assumes the role of a newly hired manager and is quickly contacted by an employee. Through ongoing conversations, they get to know a team with different personalities, needs, and performance challenges—including an employee dealing with mental illness, someone who has become disengaged, someone trying to improve poor performance, and someone creating conflict with coworkers.
The simulation can also introduce unexpected events, including urgent HR matters or impromptu all-hands meetings. Learners make contextual decisions through open-ended dialogue rather than fixed multiple-choice branches.
Assessment & Feedback
The working prototype generates an end-of-day performance review. Its current feedback is broad and scale-based, rather than tied to a detailed assessment rubric.
The next iteration is planned to provide more specific, rubric-informed formative feedback based on each learner’s decisions, with responses remaining in character to preserve immersion.
Potential delivery models include low-stakes practice or a faculty-evaluated assignment using conversation transcripts. Any assessment model would depend on course objectives, enrollment, and available evaluation capacity.
Current Status
Boss Level remains a working prototype. Open-ended dialogue and the end-of-day review are functional; a refined assessment rubric and more context-sensitive feedback are planned enhancements.
Development & Collaboration
I collaborated with faculty subject matter experts (SMEs) to establish content requirements and align the activities with course learning objectives.
Working with my director at the time, I explored Codex as an AI-assisted development tool. We used iterative prototyping and testing to translate instructional concepts into functional interactions while identifying technical capabilities and constraints.
My contribution focused on aligning technical design choices with learning objectives, collaborating with SMEs, and iteratively refining the learner experience.
Outcomes & Next Steps
The projects are at different delivery stages. Bias Analysis is in course implementation, with a planned mixed-methods evaluation to inform future iterations. No validated learner performance outcomes are available yet.
Boss Level is a functioning prototype. The next development priorities are a refined assessment rubric and more contextual, in-character feedback that supports learner reflection.
Together, the projects illustrate two approaches to practice-based learning: structured decision-making micro-cases and an open-ended, conversational leadership simulation.
Project Takeaways
These projects reinforced the importance of starting with the learning need, then assessing emerging technology against instructional objectives, accessibility considerations, and delivery constraints. Iterative prototyping and SME collaboration helped translate design concepts into interactive practice experiences.
My focus is on AI-supported learning that provides meaningful practice and formative feedback while remaining practical to implement, facilitate, and evaluate.
